Practice vocabulary for Apple Vision Pro development: shared space, immersive mode, 3D windows, RealityKit, and natural gesture input.
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The visionOS execution context where an app's windows appear alongside other apps and the user can see the real world is called:
The app runs in the shared space (alongside other apps) — this is the default mode in visionOS, analogous to a regular app window on macOS.
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The visionOS mode where the app takes over the entire field of view and the real world is hidden is called:
The fully immersive mode occupies the entire field of view — this mode is used for VR-like experiences; the real world is completely replaced by the app's environment.
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In visionOS, a floating rectangular display that can be positioned in 3D space is called:
The window is a 3D panel — visionOS windows are volumetric panels that the user can place and resize in their physical space.
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The Apple framework used to create and render 3D content, animations, and physics simulations in visionOS apps is called:
RealityKit renders 3D content — Apple's primary 3D rendering framework for visionOS, providing entities, components, and physics simulation.
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The input gestures native to Vision Pro that require no physical controller are described as:
The app uses natural gestures (pinch, wrist tap, look) — Vision Pro uses eye tracking for targeting and hand gestures (primarily pinch) for selection, with no physical controller.