Prototype
/ˈprəʊtətaɪp/
Definition
An interactive simulation of a product used for user testing before committing to full development.
Example in context
"We prototyped the new onboarding in Figma — 5 user tests revealed the main confusion point before writing code."
Related terms
Practice this term
Master Prototype in context by working through exercises in the UI/UX Design module. You'll see the term used in real engineering scenarios with multiple-choice, fill-in-the-blank, and matching drills.